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Points & Fragments Overview

PETMAX has a total fragment supply of 200,000,000 (200M), with 40,000,000 (40M) released in year one. First-round blind boxes grant 130,000 fragments—0.065% of total supply. Blind box fragments have no tiers; all are fungible.

The ecosystem uses a two-layer incentive loop: platform activity → points → fragments. Users earn points inside the platform, then spend points to draw fragments—long-term resources that connect participation, retention, and blind box access. This system runs alongside PEX token allocation and the economic model. PEX handles on-chain value and consumption; points and fragments handle in-platform participation and benefit unlocks.

Core Flow

Two-Layer Incentive Loop
Platform ActivityPEX spend · games · referrals
Earn PointsIn-platform only
Draw Fragments100 points / draw
Fragments + PEXAccess · events · items

Design Principles

  1. Points first, fragments second — All platform activity accrues points first; fragments come from draws for unified metering and risk control.
  2. PEX spend = points1 PEX = 1 point is the main entry; blind box payments are not double-counted.
  3. Controlled fragment supply — Annual release cap + scene allocation + per-user daily limits for long-term sustainability.
  4. Blind boxes for experience — Fragments have no high/low grades; first-round boxes grant 130K fragments (0.065% of total); 99.935% comes from ecosystem interaction; higher tiers come from accumulating same-type fragments + burning PEX to synthesize.

Section Navigation

PageContent
Blind Box Fragments & UpgradeGranted fragments, upgrade top-up rules, execution notes
Fragment Supply & Release BudgetTotal supply structure, first-round grants
Points & GachaPoint earning rules, draw parameters, pity
Fragment UsageCore, advanced, and light consumption paths

For product and mechanism reference only. Not financial advice. DYOR.