Points & Fragments Overview
PETMAX has a total fragment supply of 200,000,000 (200M), with 40,000,000 (40M) released in year one. First-round blind boxes grant 130,000 fragments—0.065% of total supply. Blind box fragments have no tiers; all are fungible.
The ecosystem uses a two-layer incentive loop: platform activity → points → fragments. Users earn points inside the platform, then spend points to draw fragments—long-term resources that connect participation, retention, and blind box access. This system runs alongside PEX token allocation and the economic model. PEX handles on-chain value and consumption; points and fragments handle in-platform participation and benefit unlocks.
Core Flow
Two-Layer Incentive Loop
Platform ActivityPEX spend · games · referrals
Earn PointsIn-platform only
Draw Fragments100 points / draw
Fragments + PEXAccess · events · items
Design Principles
- Points first, fragments second — All platform activity accrues points first; fragments come from draws for unified metering and risk control.
- PEX spend = points — 1 PEX = 1 point is the main entry; blind box payments are not double-counted.
- Controlled fragment supply — Annual release cap + scene allocation + per-user daily limits for long-term sustainability.
- Blind boxes for experience — Fragments have no high/low grades; first-round boxes grant 130K fragments (0.065% of total); 99.935% comes from ecosystem interaction; higher tiers come from accumulating same-type fragments + burning PEX to synthesize.
Section Navigation
| Page | Content |
|---|---|
| Blind Box Fragments & Upgrade | Granted fragments, upgrade top-up rules, execution notes |
| Fragment Supply & Release Budget | Total supply structure, first-round grants |
| Points & Gacha | Point earning rules, draw parameters, pity |
| Fragment Usage | Core, advanced, and light consumption paths |
