Blind Box Fragments & Upgrade
This page explains granted fragments, tier upgrade top-up rules, and execution rules for the first-round blind boxes—helping users understand how fragments are issued per tier and how upgrades work. For the overall points and fragments mechanism, see Points & Fragments Overview.
The first round issues 1,700 blind boxes across four tiers: Bronze, Silver, Gold, and Diamond. After purchase, users receive fragments matching their tier. When upgrading to a higher tier, the system tops up only the fragment delta between the target and current tiers, so cumulative totals match a one-time purchase of the target tier.
Parameter Tables
No high/low fragment grades—only the base visual form differs
Experience entry only—boxes deliver experience, not the main long-term fragment release
Accumulate same-type fragments, then burn PEX to synthesize higher tiers
| Tier | Price | Per box | Quantity | Subtotal |
|---|---|---|---|---|
| Bronze | 500 USDT | 20 | 1,000 | 20,000 |
| Silver | 1000 USDT | 50 | 500 | 25,000 |
| Gold | 5000 USDT | 300 | 150 | 45,000 |
| Diamond | 10000 USDT | 800 | 50 | 40,000 |
| Upgrade path | Top-up fragments | Final cumulative total |
|---|---|---|
| 500 USDT → 1000 USDT | +30 | 50 total |
| 1000 USDT → 5000 USDT | +250 | 300 total |
| 5000 USDT → 10000 USDT | +500 | 800 total |
| 500 USDT → 5000 USDT | +280 | 300 total |
| 500 USDT → 10000 USDT | +780 | 800 total |
| 1000 USDT → 10000 USDT | +750 | 800 total |
