Protocol Architecture
AIPETMAX is not a single gameplay pet game. It connects the full user journey—onboarding, growth, competition, services, and commercialization—into a self-sustaining ecosystem.
Five Modules
| Module | Description | Goal |
|---|---|---|
| 1. User Interaction | Users claim blind boxes, adopt AI pets, and participate in quests, community, and new-user conversion | Onboarding, education, retention, and conversion |
| 2. AI Pet | Through ongoing platform interaction, users upgrade pet identity, level, skills, growth, and personality | Long-term holding and sustained engagement |
| 3. Interactive Competition | Centered on PETI: arena, defense modes, prediction, live interaction, and the gameplay matrix | High-frequency participation and shareable interaction |
| 4. Compute & Services | AI custody, pet energy, companionship, and content capabilities | Serve mid-to-high-frequency users and increase revenue density |
| 5. Commercialization | Trading, buyback, signed IP, collectibles, and co-branded partnerships | Extend from a gameplay product to a long-term ecosystem business |